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Sunday, March 24, 2019

How to create VDB Advect Growth in Houdini

How to create VDB Advect Growth in Houdini

Alexander Golubeff covers the steps to create an advect growth effect using VDB advection in Side FX Houdini . The growth effect is a popu...
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 Houdini Modulate by Null
Alexander Golubeff covers the steps to create an advect growth effect using VDB advection in Side FX Houdini. The growth effect is a popular one in the 3D and motion graphics community, and it is one that gets revisited often.

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Friday, March 22, 2019

 FStorm for 3ds Max tutorial: Creating anisotropic shader

FStorm for 3ds Max tutorial: Creating anisotropic shader

[ #3dsMax #Fstorm ] In this FStorm for 3ds Max tutorial, Johannes Lindqvist will show us how to create an anisotropic shader >> Se...
 Tone Mapping With Fstorm Render For 3ds Max
 How to start to work with FStorm Render for 3ds Max
[ #3dsMax #Fstorm ]
In this FStorm for 3ds Max tutorial, Johannes Lindqvist will show us how to create an anisotropic shader




Related video: HAWKMAN Re-design by Robot with Fstorm for 3ds Max

How to work with Interactive LightMix, new in Corona Renderer 1.5

How to work with Interactive LightMix, new in Corona Renderer 1.5

[ #3dsMax ] We've know that Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017 is now available with cool feature called Lightmix. Th...
 MultiMap Color Randomization in Corona for 3ds Max
 Creating Car Paint in Corona Render
 Creating Room with God Rays using Corona and 3ds Max
[ #3dsMax ]
We've know that Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017 is now available with cool feature called Lightmix. This feature allows you to adjust lighting intensity and color during rendering or after rendering. So in this video we'll learn how to adjust the color and intensity of lights and light-emitting materials during or after rendering, allowing for anything from subtle adjustments through to dramatic changes like turning day into night. It will also look at how to save and load your LightMix setups.



Related video: Corona Renderer 1.5 for 3ds Max 2012-2017

Pulldownit for 3d Max Tutorial: Dragon flight to the Castle

Pulldownit for 3d Max Tutorial: Dragon flight to the Castle

[ #3dsmax ] Learn how to use Pulldownit for 3d Max to create the scene Dragon Flight towards the Castle. Andres de Mingo give some insights...
 Simulating Destruction With Pulldownit for 3ds Max | A lift for Life
 How to Destruct Objects without Collapsing with Pulldownit Plugin
[ #3dsmax ]
Learn how to use Pulldownit for 3d Max to create the scene Dragon Flight towards the Castle. Andres de Mingo give some insights into the making of this nice video, specially he explain how the castle was destroyed using Pulldownit plugin in 3d Max.

>> See Also: Pulldownit 3.8 for 3ds Max and Maya



Creating Realistic Fabric material with Microfibers

Creating Realistic Fabric material with Microfibers

[ #3dsMax #Corona ] CGI Artist based in Mumbai, India - Nishith Mishra recently shared some of his work on CG Record Group . And We as...
 How to Create detailed sand with Forest Pack
 Creating Parametric environments for Mafia III with Forest Pack
 Create Plants On Walls Vertical Garden with Forest Pack for 3ds Max
[ #3dsMax #Corona ]
CGI Artist based in Mumbai, India - Nishith Mishra recently shared some of his work on CG Record Group. And We asking him to make some tutorial. He is kind enough to spend sometime to share a video about creating Realistic Fabric material with Microfibers using Forest Pack Pro

>> See Also: Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017

"
I had initially started working on 3ds Max's hair & fur, but switched to using Forest Pack Pro after random freezing and crashing. The fabric material is pretty simple with no displacement. For Forest Pro, I created some oddly shaped hair strands with spline and converted them to poly. I think this should work the same way with Corona Scatter."




Wire rigging in Autodesk 3Ds Max

Wire rigging in Autodesk 3Ds Max

[ #3DsMax ]         In this tutorial Stereopixol shows us how to rig a wire in 3Ds Max. Its not important that you have to us...
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 Stylized Sculpting in Zbrush
[ #3DsMax ]
 
 
 
 
In this tutorial Stereopixol shows us how to rig a wire in 3Ds Max. Its not important that you have to use bones all the time while rigging. check it out.
 
 

Thinkbox Krakatoa MX 2.6.1 PRT Volume Grid On Surface

Thinkbox Krakatoa MX 2.6.1 PRT Volume Grid On Surface

[ #Krakatoa ] Check out video showing Thinkbox Krakatoa MX 2.6.1 PRT Volume Grid On Surface. This is an answer to a forum question about d...
 Krakatoa leading area emission and Stoke field turbulence blending
 Krakatoa MX 2.4.x Passing Object Colors From PRT Surface to Frost
 Krakatoa for 3ds Max Basic LiDAR Workflows
[ #Krakatoa ]
Check out video showing Thinkbox Krakatoa MX 2.6.1 PRT Volume Grid On Surface. This is an answer to a forum question about distributing a regular grid of particles over a mesh curved within the XY plane.